Cellular Warfare made by VDZ in 48 hours for Ludum Dare 32 - 'An Unconventional Weapon' --- Our scientists have engineered giant single-celled organisms for use in combat. It is your task to deploy these organisms to crush our enemies. Cellular Warfare is a more video game-like take on Conway's Game of Life. Use the mechanics of Game of Life to kill your enemies in this puzzle/strategy game. A detailed explanation of game rules can be found in-game, just click 'How to play' from the main menu. --- Cellular Warfare is a Windows-only game using .NET 4 and XNA Framework 4. If you picked the download with them included, their installers are in this folder. If not, you can get them here: .NET Framework 4: https://www.microsoft.com/download/en/details.aspx?id=17851 XNA Framework 4: https://www.microsoft.com/download/en/details.aspx?id=20914 --- Controls: The entire game is mouse-controlled. Press keyboard buttons at your own risk. (Well, except for some map editor features. Interface work takes way too much time and I couldn't finish it all.) Should you nonetheless decide to press keyboard buttons, this is what they should be doing. (Be warned; some may cause bugs.) C - Clear map F - Toggle fullscreen mode K - Configure 'next' map (after victory, it will automatically cycle to this map instead of returning to Level Select) L - Load map M - Go from map editor to playing or vice versa N - Name map R - Retry S - Save map U - Toggle secret cell fate predictor feature + - Raise number of allowed moves - - Lower number of allowed moves --- This game contains a Map Editor. Saved levels are stored in the /levels folder as .cwl files and can be played by others by just putting the .cwl file in that player's /levels folder. The thumbnails were manually made by me; just create a 232x176 PNG and give it the same name as your level to use a thumbnail. Some remarks about the map editor: - There is no save confirmation; overwrite happens automatically. You can even overwrite the default levels. Just be careful not to save over stuff you don't want to replace. - You can go straight from play to editing and vice versa. If you do this, however, be aware that any changes caused by gameplay WILL affect your map; such changes are not reverted. If you press 'Retry' (or 'R'), the game will revert to the last saved version of the map. Always save before testing. --- This game is public domain. Feel free to do whatever you want with it. Source code can be found at: http://www.vdzserver.org/ld32/ Entry page: http://www.ludumdare.com/compo/ludum-dare-32/?action=preview&uid=7284