using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TalkingIsAFreeAction { public class PhysicsObject { public float x = 0; public float y = 0; public float velocityX = 0; public float velocityY = 0; public float maxVelocityX = 400; public float maxVelocityY = 400; public float width = 24; public float height = 24; public float onGroundTimer = 0; public virtual void ApplyNewPosition(float x, float y) { this.x = x; this.y = y; } public void Accelerate(float xmod, float ymod) { this.velocityX += xmod; this.velocityY += ymod; } } }